VFX-24 SHOWREELS
Hi! My name is Alexander a 3D artist with a passion for sculpting, modeling, and texturing. I primarily work in Blender, ZBrush, Houdini, Substance and Nuke or After Effects. I enjoy every part of the VFX process, and lately I’ve been exploring storytelling, lighting, and environment design more deeply to further enhance my work. I enjoy the variety that comes with being a generalist and being involved in multiple steps of the production. With a background in realistic art and over six years as a graphic designer, I’ve built a solid foundation and understanding of color, form, composition and light. I hope to use these experiences in VFX. I want to build on what I’ve learned and continue to develop as a 3D artist. I’m excited to take my first steps into a new career surrounded by like-minded people, a place where I can grow, learn, and be inspired by talented artists!
I’m a Character Artist with experience in creating realistic assets for games and cinematic projects. I previously worked at Clear Angle Studio, contributing to character development within a collaborative team environment. My background includes facial modeling, blendshapes, creature modeling, texturing (including hand-painted textures from scratch), grooming, lookdev, and lighting. I focus on maintaining solid attention to detail while staying flexible and open to feedback throughout the production process. I’ve also worked on environment creation, hard-surface modeling, and preparing training data for character pipelines. I enjoy learning from teammates and contributing wherever I can to help the project move forward.
For more of my work, you can check out my ArtStation page:
Hello! I am a compositing artist with an eye for detail and realism. I have a background in art as well as 3D visualisation (focused on architecture) which have helped me with DMP, CG integration and animation. I am excited to polish these skills and equally open to learning new techniques that will help me grow as a compositor.
Hello! I’m a 3D generalist who is especially drawn to environments, lighting and simulation but I enjoy exploring different parts of the VFX process. With years of 3D and some compositing experience I am mostly self taught before I started studying VFX. I love the mix of technical problem solving and the creative aspect in Houdini, and the satisfaction of bringing everything together in comp with Nuke. My focus is on creating realistic and cinematic visuals and constantly finding new ways to improve them. I’m always eager to learn, experiment, and collaborate, constantly pushing my skills and every shot a little further.
Hello. I’m a 3D generalist who likes to dip my toes into a little bit of everything, whether it’s modeling and texturing assets for environments or setting up lighting. I’m also on a journey to develop my simulation skills in Houdini. My main skills lie in Blender, Maya, and Unreal Engine 5. The main inspiration in my creative process comes from continuously finding ways to improve my work by adopting new techniques and gaining insight from other creative people, which I find very rewarding. I also have a passion for gaming and like to keep myself updated on the latest industry news.
As a graduating compositing student, I’ve become especially interested in cinematic compositing, matte paintings, and the highly technical side of compositing. I love studying references and figuring out how light and color work in different situations. What motivates me most is getting feedback and seeing how much better my work becomes. It’s a great feeling and makes me want to keep learning.
Hello! I’m a 3D artist generalist and storyteller driven by curiosity and emotion. I love creating cinematic, character-driven moments that feel alive. My passion started with drawing characters as a kid wanting to make movies for Disney, then freelancing as a 2D artist since I was 15 years old, but has now grown into sculpting, designing and animating them in 3D. Especially drawn to look-dev, sculpting and the artistic side of VFX but I also like the technical challenge behind making things move and feel real, always aiming to improve my knowledge in the programs and field. In a team, I bring a lot of energy and warmth. Collaborating with others make me both happier and more motivated, and I always aim to make work both beautiful and fun!
My name is Manne and I am a compositing artist based in Stockholm. I enjoy all aspects of comp but my current main interest is digital matte painting. I have a background in graphic design and digital art which has now grown into VFX and my previous experience has definitely helped me to improve as a storytelling artist. My goal is of course to take my creating to the next level and to become technically skilled but most of all to develop as a team player because nothing excites me more than to be able to work and be around creative, like minded people.
My name is Linus. My main interest lies in animation and FX, and I’m currently focusing on developing my skills in Houdini and working more with procedural workflows and Solaris. In the future, I hope to grow in an environment where I can collaborate with and learn from experienced VFX artists.
As a 3D artist focused on story-driven environment creation, mainly in Houdini/Solaris and Unreal Engine, I enjoy shaping every part of a scene including layout, lighting, and movement, to make worlds feel alive. Right now, I’m refining both my art fundamentals and technical skills to create more compelling and believable worlds; exploring procedural tools to efficiently build complex, dynamic environments, while also studying traditional art and cinematography to strengthen my understanding of composition and storytelling. My nine years in landscape architecture help me approach scenes with a sense of space and design. I’m a big fan of problem-solving and experimentation, probably shaped by my love of gaming. My constant eagerness to learn and explore, always pushes me to take my work just a little further.
As an aspiring 3D-generalist I have deepened my knowledge in modelling, texturing, animation and lighting. The combination of creativity, an eye for details and technical thinking are my strengths and I am driven by the opportunities to find solutions to complex problems that strengthens the storytelling. The tools I feel most comfortable with are Blender, Maya, Houdini Substance Painter, ZBrush and Unreal Engine. My long previous experience as a web developer has given me the ability to solve technical problems, understand new pipelines and workflows and also to learn new tools and techniques. My goal is to create work that is both visually strong and well thought out.
With my background in Game and traditional art I found my way into vfx. Modelling, lookdev and light is highly rewarding for me watching my creations come to life using Maya, Blender, Unreal, Substance painter and Zbrush. I find the generalist path perticularly fascinating, with the huge amount of variation and multi step processes and how it complements my art background. And now I am super exited to join a team full of likeminded people.
I have a background in visual arts and design, along with experience in broadcast technology, camera operation, and post-production for film and TV. I’m currently studying to become a VFX artist with a focus on 3D, expected to graduate in the fall of 2026. During my studies, I’ve learned to work with several tools such as Maya, Nuke, Houdini, ZBrush, Substance Painter, and Unreal Engine – from pre- to post-production. I aim to deliver high-quality work and enjoy the creative process along the way. I see myself as a team player who values collaboration and shared creativity. Right now, I’d describe myself as a 3D generalist with a growing interest in animation, modeling, and lighting/layout. I keep an open mind, knowing that my specialization will take shape over time.
My name is Navamin Kridiphong. I have worked in film and television as a cameraman on projects for Netflix, Amazon Prime, and Swedish Television (SVT). These experiences have helped me develop a solid understanding of visual storytelling, lighting, and composition, which has influenced how I approach my work in VFX. I’m passionate about learning and improving as an artist, especially within compositing, matte painting, and CG integration. My goal is to keep growing as a VFX artist and to contribute creatively to projects while gaining experience from talented and inspiring teams.
With a main focus on lighting and modeling, I try to apply what I’ve learned as a painter to what I’m learning in 3D; in both realistic and stylized ways, as each comes with its own challenges. Want to learn more about lighting, layout, look development; as well as character work, animation, and small simulations. Trying to do my best whenever I can and be conscientious in my work.
I got into VFX and motion graphics early and it’s been the clear path for me ever since. I studied Computer Graphics Design at YRGO and have continued developing my skills at Xenter. I’ve built a broad skillset with a sharp eye for aesthetics and detail. I work as a generalist, drawn to lighting, layout and animation, and my goal is to be strong across every part of the 3D and VFX landscape. I’m good at adapting to what a project needs and enjoy working closely with others, having gained experience with teams from around the world. Learning new tools, techniques and problem-solving methods is a big part of why I’m still so into this field. Creating visuals that stand out is always the goal.
Before moving towards 3D, I worked ten years with lighting for film, tv-series and commercials, which gave me a natural path to explore those areas within 3D. As a 3D generalist with a love for lighting, environments and lookdev; mainly with Maya, Houdini, Substance and Nuke; I find it very satisfying to build Environments and see them come together in ways that fits the story and feels real. Lately I’ve been working on optimization in Houdini to speed up my workflow, as well as diving deeper into lighting and texturing techniques, exploring other areas within 3D, and learning about new tools and workflows along the way.
I’m a 3D generalist with current focus in lighting, environment, lookdev and some FX. I strive to create cinematic and visually appealing shots that have a realistic feeling! With a background in creating stage visuals for music artists, I believe it’s the small details in a shot that makes it come alive. I mainly work in Maya, Houdini, Substance and Nuke. Even though I enjoy all aspects of VFX, something I’m extra curious to learn more about is environments and FX in Houdini. I thrive when I get to collaborate and be surrounded by likeminded people that share the same passion and goals, which makes me feel excited to now join a team that can help and inspire me to reach the next level!
Hello! I’m an aspiring technical 3d artist with a passion for simulations and lookdev. My main work is in Houdini, Maya, and Blender. My primary focus is currently simulations and procedural creation since I enjoy blending technical problemsolving with creative design. I am committed to learn as much as possible and am eager to push my developments in all areas in VFX. I thrive in team environments, love collaborating with others, and enjoy learning from different perspectives to create the best possible work together.
Greetings! My name is Saga, a 3D VFX artist and bird enthusiast. Though I have previous experience in art, I was a VFX-newbie when I started the education two years ago. Since then I’ve experienced a lot of different programs and methods, and especially fond of Maya, which I find both flexible and challenging; a really fun combination. In my projects and art, I want to tell a compelling story, creative immersive lighting, detailed modelling, as well as animating; improving my skills, quality, and efficiency in every project. In short, the VFX-future is exciting and I cannot wait to experience it.
Hi! Tindra here, a 21-year old 3D generalist. I enjoy storytelling with characters, light and environment; especially with sculpting, modeling, texturing and lighting. With a background in realistic 2D art I’ve gotten a good visual eye helping me to create more cinematic and eye-catching VFX-shots. Recently I’ve been working a lot in Houdini and would love to dip my toes into more simulation in the future. I am still new to VFX and strive to build my technical and creative skills and continue to grow as a 3D artist. Nothing excites me more than working with like-minded artists, and I am really looking forward to my future in VFX!
As a 3D generalist I’m interested in all aspects of creating, especially in simulations and lookdev. My backroound in art, both digital and traditional, has grown my understanding of the visual please. Mainly working in maya, substance painter, and especially Houdini’s non destructive procedural workflow, which I adore. I thrive on solving technical and creative challenges; and im comitted to develop my skills, collaborating with likeminded people, and learning from eachother.