VFX 21 – STUDENTREEL
Hi, my name is Adam Ahlman. I’m 28 years old from Stockholm.
I’m a 3D artist generalist with focus on modelling, texturing, light and cinematography.
I love the journey of taking something from a raw concept to a final VFX/CG shot.
I really enjoy the process of every step, encountering problems that need to be solved, creating something from scratch and working with the fine-tuning details.
I mostly do my modelling in Blender, but I do have experience in Maya, Unreal Engine and Houdini. For texturing I use Substance Painter and for comp I use Davinci Resole for the most part, but also After Effects, Premiere pro or Nuke.
I am a 3D generalist with focus on texturing, shading and lookdev.
For me it’s in the texture and shading step that things really come to life. I love how depending on what techniques and styles you choose, you can take one asset and make it look completely different. I like the procedural workflow of softwares such as Substance Painter, where you can always go back and change things anytime.
I have experience with both Maya, Blender & Houdini for modeling, shading & lighting, but I want to put my focus into Houdini as I am also passionate about mastering FX.
I am a VFX compositing artist who loves to find more efficient ways of solving problems, enhance workflows and streamline scripts. I’m eager to develop as a compositing artist and learn all the tips and tricks there is to achieve beautiful photorealistic VFX. I’m also very interested in new ways and workflows coming up with the rise of AI and machine learning.
I have over ten years’ experience outside the VFX industry of working for clients in team toward given deadlines. I have experience in Blender, Maya, DaVinci as well as good knowledge of other common softwares used in the VFX industry, but my focus and greatest strength lies in Nuke and compositing.
I am a 3D artist with a focus on modeling and texturing and I also like working with lighting and creating environments. I mainly use Maya for modeling and Substance Painter for texturing and I’m always curious to learn something new to become a better artist.
I value a great team spirit and to see the final result of a project coming together is always pure joy.
I am a 3D generalist with focus on sculpting, shading and rigging. I love creating organic models and my passion is characters.
I am solution-oriented, and I love to work together with others to create something even greater. My background is in traditional art which includes anatomy studies (croquis). Sketching and painting is something I still practice daily and is one of my greatest hobbies.
I have experience with Maya for modelling, rigging and animation. Blender for sculpting and Substance Painter for shading. I am currently aiming to learn Zbrush, Mari and Marvelous Designer.
Elin Ek Mälman
My passion is to make art in an analytic fashion, to understand what works and why it works. I am a fast learner who loves problem solving and finding new paths through obstacles. I work passionately with every project I take on, big or small.
I have worked primarily with nuke but have some experience with Adobe Premiere Pro, Adobe After Effects and DaVinci Resolve. I thrive in node-based programs and recently realized the potential with the seamless collaboration between Nuke and Unreal Engine.
Emil Roos Nilsson
I am a 3D artist with focus on modelling, texturing and lighting. I enjoy crafting details and to always work towards realism as best I can.
The art of movies and cinematography have had a huge influence on me, in terms of lighting and composition, and my goal is to always try to make work that is visually interesting.
I have experience with Maya, Blender 3D, Photoshop, After effects, Substance Painter and some basic Houdini simulation work.
My name is Gustav Holmström, and I would like the opportunity to work with you on developing interesting sceneries!
Short about me, Im an outgoing happy guy with humor and a drive to become a better artist in any shape or form. I live in the outskirts of Stockholm called Ekerö and have been working as a Concept/3D and character artist at game studios located in Stockholm.
I am a 3D artist passionate about Environment, Foliage, Lighting, and Look development. I love to look at details in environments and implement them in different 3D software. I am eager to learn new stuff and workflows and usually do it fast. I have experience in Blender, Houdini, Maya and Unreal Engine, and want to improve my knowledge of software like Speedtree, World creator and Gaea.
Mainly a compositor, photographer, editor and a lover of film. I look to combine and use my background in cinematography with modern tech and techniques to enhance moving images.
I enjoy working with real footage and aim to close the gap between being able to tell what’s cg or not.
My repertoire of software usage includes mainly Nuke, Blender, Premiere Pro, Photoshop and Substance Painter but I have a broad understanding of Maya and a tiny bit of UE5 and Unity experience when it comes to lighting.
I love problem solving and am always interested in learning something new!
I’m a VFX generalist with an emphasis on lighting, assembly, rendering and compositing. I have a background as a freelance videographer, and I do low budget filmmaking as a hobby. I always strive to make my shots feel cinematic, and my ultimate goal is to create images that hold up even on the vast silver screen.
I love keeping my eyes on the big picture, and enjoy seeing all the different components coming together. I’m first and foremost a 3D artist, but with a great appreciation for digital compositing.
My favorite tools are Houdini, Maya, Nuke and Substance Painter, but it’s always exciting to learn new tools and develop as an artist.
3D artist with 2 years of modelling and texturing experience, as well as procedural modelling and simulations in Houdini. Always on the hunt to learn new feats and develop my skills in many applications. Great at communicating with team members and pushing projects to meet deadlines and quality standards.
Jag är en 3d artist med brinnande intresse för modellering och texturering. Jag har en rik fantasi och en sund blandning av optimism och självkritik – strävande efter att utmana mig själv och alltid växa i det hantverk som är min passion. Särskilt gillar jag att skapa artistiska, stilistiska ting och scenerier – som väcker fantasin och bär på en berättelse. Som en mångårig hobbyist har jag både mycket erfarenhet för Blender, och under mina studier har Maya och Substance Painter hamnat i min arsenal.
My current skill set is varied and I have experience using different types of 3D and 2Dsoftware which makes me a versatile person. My strengths lie in my versatility,stubbornness, willingness to learn and my hard working mentality which contributes to myability to perform under pressure. My ambition is to expand my knowledge in 3D, mainly inmodeling and texturing but I am open to other aspects as well to develop as wide a skill setas possible.
I am a happy and friendly person, hungry for experience and knowledge, withgreat ambition and loves a challenge
With 10 years experience of photography i like to create images that i would love to capture in real life and setting the mode for the scene with interesting lighting.
I am used to working in Maya, Blender, Unreal engine, Substance painter and World Creator.
I am a 3D generalist with a focus on sculpting, modeling, texturing and lookdev. I love to focus on the mood and feel of a composition to create something that stands out in one way or the other.
I have experience with Substance Painter for texturing and Maya and zBrush for modeling and sculpting, and I would really like to master the art of lighting.